Information Design2024

MKU

Everything looked the same. Even the things that shouldn't.

Client

MKU

Year

2024

Category

Information Design

Opening

MKU makes helmets that stop bullets. Their catalogues stopped no one. The problem wasn't the products — it was that nothing in the system knew how to tell them apart.

The Problem

Walk through any MKU catalogue and you'd find their bestselling helmet sitting next to a standard knee pad getting identical treatment. Same layout. Same K-slash behind the product. Same table. Same visual weight.

When everything is equally important, nothing is.

Three specific failures, mapped before touching a single layout:

No hierarchy of innovation. Products that were market-firsts looked exactly like commodity items. The brand had no language for "this one matters more."

Smart Trinity was invisible. MKU had a feature highlight system — icons paired with text, meant to communicate three core advantages. Nobody could read it. The icons were too abstract. The text was too small. The system existed on paper only.

Tables that taught you nothing. Spec tables changed structure across every product category. Readers had to relearn how to read information every time they turned the page. The cognitive cost was invisible but real.

What I Was Pulling From

Not other defence brands. Pharmaceutical packaging — the way complex clinical information can feel trustworthy and fast simultaneously. Airport wayfinding — hierarchy communicated with zero ambiguity in two seconds. Annual reports from companies that take information as seriously as design.

The reference wasn't "make it look military." It was "make it feel like someone thought hard about the reader."

Where It Got Figured Out

The first thing I drew wasn't a layout. It was a decision tree.

Is this product a market-first innovation, or a standard offering?

That single fork gave me everything. Two categories: Highlight and Standard. The whole system flows from that classification.

Once I had the categories, layouts followed logically. Standard products: clean, white background, consistent structure. Highlight products: full spreads, more detail, room to breathe and assert themselves.

Smart Trinity took more iteration. The icons were carrying too much abstract weight. I added a diagram layer — for the most important features, instead of an icon with text, you get a diagram showing what the feature actually does. Less interpretation required. More immediate.

I kept questioning which touchpoints even needed to exist. Not everything deserved a system component. The ones that made the cut had to earn it.

The Solution

Product hierarchy system. Every product classified. Highlight or Standard. That classification determines the entire visual treatment — layout, space, colour, detail density.

Smart Trinity redesign. Larger text. Clearer icon backgrounds. A diagram translation layer for features where an icon alone doesn't communicate. The most important features are now explained, not symbolised.

Consistent table architecture. Same structure across every product category. A reader builds a mental model once. It applies everywhere.

Visual display overhaul. Standard products got white-background clarity. Highlight products got spreads — full pages, room to assert themselves. The before/after was significant enough that it changed how the organisation talked about presenting information internally.

Where It Landed

Brochures. Catalogues. Website. Presentations. Exhibition materials. Every place MKU showed their products to anyone.

What I Actually Think About It

The most important design decision in this project happened in a notebook, not a design file. The moment I named "Highlight" and "Standard," 70% of the visual problems were solved. The rest was craft. Good craft — but the thinking came first.